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University of Utah    
  Feb 20, 2018
2017-2018 General Catalog

Entertainment Arts & Engineering Program

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Member of the Higher Education Video Games Alliance

College of Engineering
50 S Central Campus Dr. Rm 3190

Entertainment Arts & Engineering is the overarching term we use to describe the interdisciplinary work between the College of Engineering and the College of Fine Arts. This work encompasses the wide array of fields in video game design and development, and students from both colleges work closely together throughout their academic careers. This partnership between disciplines reflects the current state of the interactive  entertainment business world, and our students leave the program prepared to work effectively in a team environment.

Undergraduate Program

The School of Computing and the Department of Film and Media Arts offer interdisciplinary emphases in Entertainment Arts and Engineering (EAE). These emphases provides an academic path for students interested in careers in the digital entertainment industry (video games, digital animation, computer generated special effects, etc.)

Students from both Computer Science and Film & Media Arts take common classes throughout their undergraduate years, culminating in a year long senior capstone project where students build a video game from the ground up. Students may pursue either a BS in Computer Science with an emphasis in Entertainment Arts & Engineering, or a BA in Film and Media Arts with an emphasis in Entertainment Arts and Engineering.

Please see School of Computing  or Film & Media Arts  for more information.

Graduate Program

The Entertainment Arts and Engineering: Master Games Studio (EAE:MGS) is a truly unique graduate program. It was designed in close collaboration with our industry partners and offers students a one of a kind advanced degree in game development with three tracks to choose from: Game Arts, Game Engineering, and Game Production.

Students enrolled in the EAE:MGS are typically interested in pursuing a career in interactive entertainment, and our program is built around this goal. Not only do we offer a world-class education from a leading research university, but we also offer the opportunity to develop and enhance a professional game portfolio, and a chance to intern in the game industry.

Over the course of two consecutive years (fall and spring semesters), students take their own track specific classes, a series of common cohort classes, two semesters of game design, one semester of rapid prototyping, and three semesters creating a group master’s level game project.

MBA/MEAE - Master of Business Administration and Master of Entertainment Arts & Engineering. 

The purpose of this dual MBA/MEAE is to combine students’ applied interests and training in videogame development with the comprehensive business training gained through an MBA program. As there are many complementary intellectual and professional benefits associated with studying game development and business administration together this degree aims to provide a robust arena for that work. 

Students can complete the MBA/MEAE dual-degree program in approximately three years of year-round study. Students will complete the requirements for both degrees with approximately 84 credit hours. 

Program and Course Offerings


    Undergraduate MajorMaster


      Entertainment Arts and Engineering

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