2017-2018 General Catalog 
    May 24, 2018  
2017-2018 General Catalog [ARCHIVED CATALOG]

Entertainment Arts and Engineering, M.E.A.E. - Game Arts Emphasis

Entertainment Arts and Engineering Program

The Entertainment Arts and Engineering: Master Games Studio (EAE:MGS) is an interdisciplinary master’s level graduate program at the University of Utah. The Masters of Entertainment Art and Engineering degree (MEAE) was jointly developed with the College of Engineering and the College of Fine Arts, and our aim is to produce graduates ready to design, develop, create assets, and provide leadership for the video games of today and tomorrow.

The program consists of four semesters. There are four tracks you may choose for the masters program: Game Arts, Game Engineering, Technical Art, and Game Production. Students in the Game Arts Track focus on the tools and techniques used in creating art assets for games. This includes animation, modeling, texturing, lighting, visual design, narrative, and concept art for games. Students will expand their visual skills as they create interactive worlds, cut scenes, and designs that are integrated into cutting edge games. This will be done with cutting-edge industry tools (Maya, ZBrush, Unreal Development Kit, Mixamo, Unity, Marmoset Toolbag, Adobe, etc.) using the latest equipment in a true entrepreneurial game development environment. A number of the courses are taught by industry professionals and share the latest techniques used in the game industry.

Students work both individually and in teams as they create visual work for games in conjunction with our computer science and production students. Students develop a focused concentration in specific creative and technical areas, as they integrate individual portfolio development with team-based projects. Students will also take courses in game design and are instrumental to the final look and play of the game.

Requirements for Master of Entertainment Arts and Engineering

Click HERE for Expected Learning Outcomes

College of Engineering and College of Fine Arts
50 South Central Campus Drive MEB 3345

Minimum Degree Hours: 40

Admission Requirements

Admission is competitive and students are expected to have both the academic background as well as the appropriate skills to succeed in an intense, studio-based master’s program. In the application process we will not only be looking at your previous educational experience, but also looking for indicators that show you already have skills you want to expand and improve by pursuing a Master’s in Entertainment Arts and Engineering (MEAE).

Each track of the program has its own admissions requirements, please click here to refer to our program website for detailed admissions requirements for each program track.

Graduation Requirements

  • Completion of each track program of study
  • Minimum of 40 passed credit hours
  • Grade of C or better in all courses
  • Must maintain a 3.0 GPA overall

Dual Degree

MBA/MEAE - Master of Business Administration and Master of Entertainment Arts & Engineering. 

The purpose of this dual MBA/MEAE is to combine students’ applied interests and training in videogame development with the comprehensive business training gained through an MBA program. As there are many complementary intellectual and professional benefits associated with studying game development and business administration together this degree aims to provide a robust arena for that work. 

Students can complete the MBA/MEAE dual-degree program in approximately three years of year-round study. Students will complete the requirements for both degrees with approximately 84 credit hours. 

Required Design Elective

Students are required to choose one of the following courses to fulfill their Game Design II requirement


Take any 6000-level course in EAE.

Emphasis Requirements