GAMES3010

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Asset Pipeline

Games AR - Col of Architecture + Planning

Description

The Course will cover the entire game art pipeline and the interdependencies at two meta levels--the asset production pipeline, and the team pipeline. This course will extend the practical knowledge learned in GAMES 1050-Digital Content Creation and allow students to begin to apply that knowledge to the interdependencies of the asset pipeline for games. The course is team-project based and students will demonstrate competency in asset design, development, and production using software packages that are used in the game industry.

Minimum Credits

3

Maximum Credits

3

Repeat for Credit

No

Required Requisite(s):

Prerequisites: ('C-' or better in GAMES 1010 AND GAMES 1050 AND COMP 1010 AND COMP 1020 AND Full Major Status in Games) OR ('C-' or better in GAMES 1050 AND (Full Major Status in Software Development OR Full Major Status in Computer Science)).

Semesters Typically Offered

Fall and Spring